Gameplay settings
ignoreGhostHostForSleep: ignore the server loopback client in sleep readiness.allowSleeping: allow players to use beds to skip time. Bed sleep can still desync clients, so test carefully.pauseGameWhenEmpty: when true, pauses the world simulation while no players are connected.timeProgressionMultiplier: speed multiplier for time progression. Keep this above zero.
The dedicated server already patches headless time flow to avoid the old 04:00 stall behavior, so there is no separate timeNeverStops option in the current config surface.