Class SeedDefinition
Represents the definition of a Seed item (what you buy in shops).
public class SeedDefinition : ItemDefinition
- Inheritance
-
SeedDefinition
- Inherited Members
- Extension Methods
Properties
FunctionalSeedPrefab
The prefab that is spawned when planting this seed.
public GameObject? FunctionalSeedPrefab { get; }
Property Value
- GameObject
PlantPrefab
The plant prefab this seed grows into.
public GameObject? PlantPrefab { get; }
Property Value
- GameObject
Methods
CreateSeedInstance()
Creates an instance of this seed in the world (FunctionalSeed prefab).
public GameObject CreateSeedInstance()
Returns
- GameObject