Schedule One modding framework

S1API: cross-compatible Schedule One modding

Write one C# mod and ship it across Mono and IL2CPP builds with a stable API for NPCs, quests, items, phone apps, save data, world utilities, and runtime lifecycle hooks.

Get started

Choose the path that matches what you are doing.

Core concepts

Understand the runtime model before building larger mods.

API modules

Jump straight into the gameplay systems most mods need.