Table of Contents

Namespace S1API.Map.Buildings

Classes

ApartmentBuilding

Identifier for the base-game building named "Apartment Buiding". Modders can use Get<T>() to resolve it.

Arcade

Identifier for the base-game building named "Arcade". Modders can use Get<T>() to resolve it.

BenjisMotelRoom

Identifier for the base-game building named "Benji's Motel Room". Modders can use Get<T>() to resolve it.

BethsRoom

Identifier for the base-game building named "Beth's Room". Modders can use Get<T>() to resolve it.

BoutiqueStore

Identifier for the base-game building named "Boutique Store". Modders can use Get<T>() to resolve it.

BradsTent

Identifier for the base-game building named "Brad's Tent". Modders can use Get<T>() to resolve it.

BudsBar

Identifier for the base-game building named "Bud's Bar". Modders can use Get<T>() to resolve it.

BuildingNameAttribute

Annotate building identifier types with the display name of the building. Usage: [BuildingName("North apartments")]

Cafe

Identifier for the base-game building named "Cafe". Modders can use Get<T>() to resolve it.

Caravan

Identifier for the base-game building named "Caravan". Modders can use Get<T>() to resolve it.

CarlsHouse

Identifier for the base-game building named "Carl's House". Modders can use Get<T>() to resolve it.

Casino

Identifier for the base-game building named "Casino". Modders can use Get<T>() to resolve it.

CharlesHouse

Identifier for the base-game building named "Charles' House". Modders can use Get<T>() to resolve it.

ChemicalPlantA

Identifier for the base-game building named "Chemical Plant A". Modders can use Get<T>() to resolve it.

ChineseRestaurant

Identifier for the base-game building named "Chinese Restaurant". Modders can use Get<T>() to resolve it.

Church

Identifier for the base-game building named "Church". Modders can use Get<T>() to resolve it.

CommunityCenter

Identifier for the base-game building named "Community Center". Modders can use Get<T>() to resolve it.

CornerStore

Identifier for the base-game building named "Corner Store". Modders can use Get<T>() to resolve it.

Courthouse

Identifier for the base-game building named "Courthouse". Modders can use Get<T>() to resolve it.

DansHardwareUpstairs

Identifier for the base-game building named "Dan's Hardware Upstairs". Modders can use Get<T>() to resolve it.

DocksIndustrialBuilding

Identifier for the base-game building named "Docks Industrial Building". Modders can use Get<T>() to resolve it.

DocksShippingContainer

Identifier for the base-game building named "Docks Shipping Container". Modders can use Get<T>() to resolve it.

FireStation

Identifier for the base-game building named "Fire station". Modders can use Get<T>() to resolve it.

FishWarehouse

Identifier for the base-game building named "Fish Warehouse". Modders can use Get<T>() to resolve it.

GeorgeAndMollysHouse

Identifier for the base-game building named "George and Molly's House". Modders can use Get<T>() to resolve it.

GoblinHideBuilding

Identifier for the base-game building named "Goblin Hide Building". Modders can use Get<T>() to resolve it.

HAMLegal

Identifier for the base-game building named "HAM Legal". Modders can use Get<T>() to resolve it.

HoltHouse

Identifier for the base-game building named "Holt House". Modders can use Get<T>() to resolve it.

HylandBank

Identifier for the base-game building named "Hyland Bank". Modders can use Get<T>() to resolve it.

HylandMedical

Identifier for the base-game building named "Hyland Medical". Modders can use Get<T>() to resolve it.

JanesCaravan

Identifier for the base-game building named "Jane's Caravan". Modders can use Get<T>() to resolve it.

JerrysTent

Identifier for the base-game building named "Jerry's Tent". Modders can use Get<T>() to resolve it.

JessisRoom

Identifier for the base-game building named "Jessi's Room". Modders can use Get<T>() to resolve it.

KennedyHouse

Identifier for the base-game building named "Kennedy House". Modders can use Get<T>() to resolve it.

KnightHouse

Identifier for the base-game building named "Knight House". Modders can use Get<T>() to resolve it.

KyleAndAustinsHouse

Identifier for the base-game building named "Kyle and Austin's House". Modders can use Get<T>() to resolve it.

LeosShippingContainer

Identifier for the base-game building named "Leos' Shipping Container". Modders can use Get<T>() to resolve it.

LesOrduresPuantes

Identifier for the base-game building named "Les Ordures Puantes". Modders can use Get<T>() to resolve it.

MayorsHouse

Identifier for the base-game building named "Mayor's House". Modders can use Get<T>() to resolve it.

MicksHouse

Identifier for the base-game building named "Mick's House". Modders can use Get<T>() to resolve it.

ModernMansion

Identifier for the base-game building named "Modern Mansion". Modders can use Get<T>() to resolve it.

MotelOffice

Identifier for the base-game building named "Motel Office". Modders can use Get<T>() to resolve it.

Nightclub

Identifier for the base-game building named "Nightclub". Modders can use Get<T>() to resolve it.

NorthApartments

Identifier for the base-game building named "North apartments". Modders can use Get<T>() to resolve it.

NorthIndustrialBuilding

Identifier for the base-game building named "North Industrial Building". Modders can use Get<T>() to resolve it.

NorthWarehouse

Identifier for the base-game building named "North Warehouse". Modders can use Get<T>() to resolve it.

OverpassBuilding

Identifier for the base-game building named "Overpass Building". Modders can use Get<T>() to resolve it.

PawnShop

Identifier for the base-game building named "Pawn Shop". Modders can use Get<T>() to resolve it.

PetersRoom

Identifier for the base-game building named "Peter's Room". Modders can use Get<T>() to resolve it.

Pillville

Identifier for the base-game building named "Pillville". Modders can use Get<T>() to resolve it.

PoliceStation

Identifier for the base-game building named "Police Station". Modders can use Get<T>() to resolve it.

RandysBaitTackle

Identifier for the base-game building named "Randy's Bait & Tackle". Modders can use Get<T>() to resolve it.

Room1

Identifier for the base-game building named "Room 1". Modders can use Get<T>() to resolve it.

Room2

Identifier for the base-game building named "Room 2". Modders can use Get<T>() to resolve it.

Room3

Identifier for the base-game building named "Room 3". Modders can use Get<T>() to resolve it.

SauerkrautSupreme

Identifier for the base-game building named "Sauerkraut Supreme". Modders can use Get<T>() to resolve it.

Shack

Identifier for the base-game building named "Shack". Modders can use Get<T>() to resolve it.

ShermanHouse

Identifier for the base-game building named "Sherman House". Modders can use Get<T>() to resolve it.

ShootingRange

Identifier for the base-game building named "Shooting Range". Modders can use Get<T>() to resolve it.

SlopShop

Identifier for the base-game building named "Slop Shop". Modders can use Get<T>() to resolve it.

SouthOverpassBuilding

Identifier for the base-game building named "South Overpass Building". Modders can use Get<T>() to resolve it.

StevensonHouse

Identifier for the base-game building named "Stevenson House". Modders can use Get<T>() to resolve it.

StorageUnit2

Identifier for the base-game building named "Storage Unit #2". Modders can use Get<T>() to resolve it.

StorageUnit3

Identifier for the base-game building named "Storage Unit #3". Modders can use Get<T>() to resolve it.

Supermarket

Identifier for the base-game building named "Supermarket". Modders can use Get<T>() to resolve it.

TallTower

Identifier for the base-game building named "Tall Tower". Modders can use Get<T>() to resolve it.

TheCrimsonCanary

Identifier for the base-game building named "The Crimson Canary". Modders can use Get<T>() to resolve it.

ThePissHut

Identifier for the base-game building named "The Piss Hut". Modders can use Get<T>() to resolve it.

ThompsonConstructionDemo

Identifier for the base-game building named "Thompson Construction & Demo". Modders can use Get<T>() to resolve it.

ThompsonHouse

Identifier for the base-game building named "Thompson House". Modders can use Get<T>() to resolve it.

TownHall

Identifier for the base-game building named "Town hall". Modders can use Get<T>() to resolve it.

UpscaleApartments

Identifier for the base-game building named "Upscale Apartments". Modders can use Get<T>() to resolve it.

WebsterHouse

Identifier for the base-game building named "Webster House". Modders can use Get<T>() to resolve it.

WeisCabin

Identifier for the base-game building named "Wei's Cabin". Modders can use Get<T>() to resolve it.

WestGasMart

Identifier for the base-game building named "West Gas-Mart". Modders can use Get<T>() to resolve it.

WilkinsonHouse

Identifier for the base-game building named "Wilkinson House". Modders can use Get<T>() to resolve it.

Interfaces

IBuildingIdentifier

Marker interface for building identifier types used with Building.Get<T>(). Implement empty classes like 'public sealed class NorthApartments : IBuildingIdentifier {}' and optionally annotate with [BuildingName("North apartments")].