Namespace S1API.Map.Buildings
Classes
- ApartmentBuilding
Identifier for the base-game building named "Apartment Buiding". Modders can use Get<T>() to resolve it.
- Arcade
Identifier for the base-game building named "Arcade". Modders can use Get<T>() to resolve it.
- BenjisMotelRoom
Identifier for the base-game building named "Benji's Motel Room". Modders can use Get<T>() to resolve it.
- BethsRoom
Identifier for the base-game building named "Beth's Room". Modders can use Get<T>() to resolve it.
- BoutiqueStore
Identifier for the base-game building named "Boutique Store". Modders can use Get<T>() to resolve it.
- BradsTent
Identifier for the base-game building named "Brad's Tent". Modders can use Get<T>() to resolve it.
- BudsBar
Identifier for the base-game building named "Bud's Bar". Modders can use Get<T>() to resolve it.
- BuildingNameAttribute
Annotate building identifier types with the display name of the building. Usage: [BuildingName("North apartments")]
- Caravan
Identifier for the base-game building named "Caravan". Modders can use Get<T>() to resolve it.
- CarlsHouse
Identifier for the base-game building named "Carl's House". Modders can use Get<T>() to resolve it.
- Casino
Identifier for the base-game building named "Casino". Modders can use Get<T>() to resolve it.
- CharlesHouse
Identifier for the base-game building named "Charles' House". Modders can use Get<T>() to resolve it.
- ChemicalPlantA
Identifier for the base-game building named "Chemical Plant A". Modders can use Get<T>() to resolve it.
- ChineseRestaurant
Identifier for the base-game building named "Chinese Restaurant". Modders can use Get<T>() to resolve it.
- Church
Identifier for the base-game building named "Church". Modders can use Get<T>() to resolve it.
- CommunityCenter
Identifier for the base-game building named "Community Center". Modders can use Get<T>() to resolve it.
- CornerStore
Identifier for the base-game building named "Corner Store". Modders can use Get<T>() to resolve it.
- Courthouse
Identifier for the base-game building named "Courthouse". Modders can use Get<T>() to resolve it.
- DansHardwareUpstairs
Identifier for the base-game building named "Dan's Hardware Upstairs". Modders can use Get<T>() to resolve it.
- DocksIndustrialBuilding
Identifier for the base-game building named "Docks Industrial Building". Modders can use Get<T>() to resolve it.
- DocksShippingContainer
Identifier for the base-game building named "Docks Shipping Container". Modders can use Get<T>() to resolve it.
- FireStation
Identifier for the base-game building named "Fire station". Modders can use Get<T>() to resolve it.
- FishWarehouse
Identifier for the base-game building named "Fish Warehouse". Modders can use Get<T>() to resolve it.
- GeorgeAndMollysHouse
Identifier for the base-game building named "George and Molly's House". Modders can use Get<T>() to resolve it.
- GoblinHideBuilding
Identifier for the base-game building named "Goblin Hide Building". Modders can use Get<T>() to resolve it.
- HAMLegal
Identifier for the base-game building named "HAM Legal". Modders can use Get<T>() to resolve it.
- HoltHouse
Identifier for the base-game building named "Holt House". Modders can use Get<T>() to resolve it.
- HylandBank
Identifier for the base-game building named "Hyland Bank". Modders can use Get<T>() to resolve it.
- HylandMedical
Identifier for the base-game building named "Hyland Medical". Modders can use Get<T>() to resolve it.
- JanesCaravan
Identifier for the base-game building named "Jane's Caravan". Modders can use Get<T>() to resolve it.
- JerrysTent
Identifier for the base-game building named "Jerry's Tent". Modders can use Get<T>() to resolve it.
- JessisRoom
Identifier for the base-game building named "Jessi's Room". Modders can use Get<T>() to resolve it.
- KennedyHouse
Identifier for the base-game building named "Kennedy House". Modders can use Get<T>() to resolve it.
- KnightHouse
Identifier for the base-game building named "Knight House". Modders can use Get<T>() to resolve it.
- KyleAndAustinsHouse
Identifier for the base-game building named "Kyle and Austin's House". Modders can use Get<T>() to resolve it.
- LeosShippingContainer
Identifier for the base-game building named "Leos' Shipping Container". Modders can use Get<T>() to resolve it.
- LesOrduresPuantes
Identifier for the base-game building named "Les Ordures Puantes". Modders can use Get<T>() to resolve it.
- MayorsHouse
Identifier for the base-game building named "Mayor's House". Modders can use Get<T>() to resolve it.
- MicksHouse
Identifier for the base-game building named "Mick's House". Modders can use Get<T>() to resolve it.
- ModernMansion
Identifier for the base-game building named "Modern Mansion". Modders can use Get<T>() to resolve it.
- MotelOffice
Identifier for the base-game building named "Motel Office". Modders can use Get<T>() to resolve it.
- Nightclub
Identifier for the base-game building named "Nightclub". Modders can use Get<T>() to resolve it.
- NorthApartments
Identifier for the base-game building named "North apartments". Modders can use Get<T>() to resolve it.
- NorthIndustrialBuilding
Identifier for the base-game building named "North Industrial Building". Modders can use Get<T>() to resolve it.
- NorthWarehouse
Identifier for the base-game building named "North Warehouse". Modders can use Get<T>() to resolve it.
- OverpassBuilding
Identifier for the base-game building named "Overpass Building". Modders can use Get<T>() to resolve it.
- PawnShop
Identifier for the base-game building named "Pawn Shop". Modders can use Get<T>() to resolve it.
- PetersRoom
Identifier for the base-game building named "Peter's Room". Modders can use Get<T>() to resolve it.
- Pillville
Identifier for the base-game building named "Pillville". Modders can use Get<T>() to resolve it.
- PoliceStation
Identifier for the base-game building named "Police Station". Modders can use Get<T>() to resolve it.
- RandysBaitTackle
Identifier for the base-game building named "Randy's Bait & Tackle". Modders can use Get<T>() to resolve it.
- SauerkrautSupreme
Identifier for the base-game building named "Sauerkraut Supreme". Modders can use Get<T>() to resolve it.
- ShermanHouse
Identifier for the base-game building named "Sherman House". Modders can use Get<T>() to resolve it.
- ShootingRange
Identifier for the base-game building named "Shooting Range". Modders can use Get<T>() to resolve it.
- SlopShop
Identifier for the base-game building named "Slop Shop". Modders can use Get<T>() to resolve it.
- SouthOverpassBuilding
Identifier for the base-game building named "South Overpass Building". Modders can use Get<T>() to resolve it.
- StevensonHouse
Identifier for the base-game building named "Stevenson House". Modders can use Get<T>() to resolve it.
- StorageUnit2
Identifier for the base-game building named "Storage Unit #2". Modders can use Get<T>() to resolve it.
- StorageUnit3
Identifier for the base-game building named "Storage Unit #3". Modders can use Get<T>() to resolve it.
- Supermarket
Identifier for the base-game building named "Supermarket". Modders can use Get<T>() to resolve it.
- TallTower
Identifier for the base-game building named "Tall Tower". Modders can use Get<T>() to resolve it.
- TheCrimsonCanary
Identifier for the base-game building named "The Crimson Canary". Modders can use Get<T>() to resolve it.
- ThePissHut
Identifier for the base-game building named "The Piss Hut". Modders can use Get<T>() to resolve it.
- ThompsonConstructionDemo
Identifier for the base-game building named "Thompson Construction & Demo". Modders can use Get<T>() to resolve it.
- ThompsonHouse
Identifier for the base-game building named "Thompson House". Modders can use Get<T>() to resolve it.
- TownHall
Identifier for the base-game building named "Town hall". Modders can use Get<T>() to resolve it.
- UpscaleApartments
Identifier for the base-game building named "Upscale Apartments". Modders can use Get<T>() to resolve it.
- WebsterHouse
Identifier for the base-game building named "Webster House". Modders can use Get<T>() to resolve it.
- WeisCabin
Identifier for the base-game building named "Wei's Cabin". Modders can use Get<T>() to resolve it.
- WestGasMart
Identifier for the base-game building named "West Gas-Mart". Modders can use Get<T>() to resolve it.
- WilkinsonHouse
Identifier for the base-game building named "Wilkinson House". Modders can use Get<T>() to resolve it.
Interfaces
- IBuildingIdentifier
Marker interface for building identifier types used with Building.Get<T>(). Implement empty classes like 'public sealed class NorthApartments : IBuildingIdentifier {}' and optionally annotate with [BuildingName("North apartments")].