Namespace S1API.Quests.Identifiers
Classes
- Botanists
Identifier for the base-game quest "Botanists" (Quest_Botanists). Modders can use Get<T>() to resolve it.
- Chemists
Identifier for the base-game quest "Chemists" (Quest_Chemists). Modders can use Get<T>() to resolve it.
- CleanCash
Identifier for the base-game quest "Clean Cash" (Quest_CleanCash). Modders can use Get<T>() to resolve it.
- Cleaners
Identifier for the base-game quest "Cleaners" (Quest_Cleaners). Modders can use Get<T>() to resolve it.
- DealForCartel
Identifier for the base-game quest "Deal for the Benzies Family" (Quest_DealForCartel). Modders can use Get<T>() to resolve it.
- DefeatCartel
Identifier for the base-game quest "Finishing the Job" (Quest_DefeatCartel). Modders can use Get<T>() to resolve it.
- DodgyDealing
Identifier for the base-game quest "Dodgy Dealing" (Quest). Modders can use Get<T>() to resolve it.
- GearingUp
Identifier for the base-game quest "Gearing Up" (Quest_GearingUp). Modders can use Get<T>() to resolve it.
- GettingStarted
Identifier for the base-game quest "Getting Started" (Quest_GettingStarted). Modders can use Get<T>() to resolve it.
- KeepingItFresh
Identifier for the base-game quest "Keeping it Fresh" (Quest). Modders can use Get<T>() to resolve it.
- MakingTheRounds
Identifier for the base-game quest "Making the Rounds" (Quest). Modders can use Get<T>() to resolve it.
- MixingMania
Identifier for the base-game quest "Mixing Mania" (Quest). Modders can use Get<T>() to resolve it.
- MoneyManagement
Identifier for the base-game quest "Money Management" (Quest). Modders can use Get<T>() to resolve it.
- MovingUp
Identifier for the base-game quest "Moving Up" (Quest_MovingUp). Modders can use Get<T>() to resolve it.
- NeedingTheGreen
Identifier for the base-game quest "Needin' the Green" (Quest_NeedingTheGreen). Modders can use Get<T>() to resolve it.
- OnTheGrind
Identifier for the base-game quest "On the Grind" (Quest_OnTheGrind). Modders can use Get<T>() to resolve it.
- Packagers
Identifier for the base-game quest "Handlers" (Quest_Packagers). Modders can use Get<T>() to resolve it.
- Packin
Identifier for the base-game quest "Packin'" (Quest). Modders can use Get<T>() to resolve it.
- QuestNameAttribute
Annotate quest identifier types with the display title of the quest. Usage: [QuestName("Finishing the Job")]
- UnfavourableAgreements
Identifier for the base-game quest "Unfavourable Agreements" (Quest_UnfavourableAgreements). Modders can use Get<T>() to resolve it.
- Warehouse
Identifier for the base-game quest "Wretched Hive of Scum and Villainy" (Quest_Warehouse). Modders can use Get<T>() to resolve it.
- WeNeedToCook
Identifier for the base-game quest "We Need To Cook" (Quest_WeNeedToCook). Modders can use Get<T>() to resolve it.
- WelcomeToHylandPoint
Identifier for the base-game quest "Welcome to Hyland Point" (Quest_WelcomeToHylandPoint). Modders can use Get<T>() to resolve it.
Interfaces
- IQuestIdentifier
Marker interface for quest identifier types used with QuestManager.Get<T>(). Implement empty classes like 'public sealed class DefeatCartel : IQuestIdentifier {}' and optionally annotate with [QuestName("Finishing the Job")].