Class S1API
- Namespace
- S1API
- Assembly
- S1API.dll
S1API root MelonMod. Provides lifecycle hooks for internal systems.
public class S1API : MelonMod
- Inheritance
-
MelonBaseMelonTypeBase<MelonMod>MelonModS1API
- Inherited Members
-
MelonMod.InfoAttributeMelonMod.GameAttributesMelonTypeBase<MelonMod>.RegisteredMelonsMelonTypeBase<MelonMod>.TypeNameMelonTypeBase<MelonMod>.MelonTypeNameMelonBase.OnMelonRegisteredMelonBase.OnMelonUnregisteredMelonBase.OnMelonInitializingMelonBase.OnRegisterMelonBase.OnUnregisterMelonBase.OnPreSupportModule()MelonBase.OnUpdate()MelonBase.OnFixedUpdate()MelonBase.OnLateUpdate()MelonBase.OnGUI()MelonBase.OnApplicationQuit()MelonBase.OnPreferencesSaved()MelonBase.OnPreferencesLoaded()MelonBase.OnEarlyInitializeMelon()MelonBase.OnLateInitializeMelon()MelonBase.FindIncompatiblitiesFromContext()MelonBase.PrintIncompatibilities(MelonBase.Incompatibility[], MelonBase)MelonBase.Register()MelonBase.OnApplicationLateStart()MelonBase.OnApplicationStart()MelonBase.OnModSettingsApplied()MelonBase.MelonAssemblyMelonBase.PriorityMelonBase.ConsoleColorMelonBase.AuthorConsoleColorMelonBase.InfoMelonBase.AdditionalCreditsMelonBase.SupportedProcessesMelonBase.GamesMelonBase.SupportedGameVersionsMelonBase.OptionalDependenciesMelonBase.SupportedPlatformsMelonBase.SupportedDomainMelonBase.SupportedMLVersionMelonBase.SupportedMLBuildMelonBase.HarmonyInstanceMelonBase.LoggerInstanceMelonBase.IDMelonBase.RegisteredMelonBase.harmonyInstanceMelonBase.HarmonyMelonBase.AssemblyMelonBase.HarmonyDontPatchAllMelonBase.HashMelonBase.Location
- Extension Methods
Constructors
S1API()
public S1API()
Methods
OnDeinitializeMelon()
public override void OnDeinitializeMelon()
OnInitializeMelon()
public override void OnInitializeMelon()
OnSceneWasInitialized(int, string)
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
Parameters
OnSceneWasLoaded(int, string)
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
Parameters
OnSceneWasUnloaded(int, string)
public override void OnSceneWasUnloaded(int buildIndex, string sceneName)