Class StorageEvents
public static class StorageEvents
- Inheritance
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StorageEvents
- Inherited Members
Events
OnStorageCreated
Event raised after a storage entity is created and initialized in the world. This event fires when storage items are placed by the player.
public static event Action<StorageEventArgs> OnStorageCreated
Event Type
Remarks
Use this event to customize storage properties when items are placed. This is the primary event for expanding storage slots on placement.
OnStorageLoading
Event raised before items are loaded into storage from a save file. Use this event to expand storage slots to accommodate saved items.
public static event Action<StorageLoadingEventArgs> OnStorageLoading
Event Type
Remarks
This event is critical for save compatibility when you've expanded storage slots. Check args.NeedsMoreSlots to determine if expansion is required.
OnStorageOpening
Event raised just before the storage menu opens for a storage entity. Use this event to update the display name or perform other pre-open actions.
public static event Action<StorageEventArgs> OnStorageOpening
Event Type
Examples
// Ensure custom names are displayed when opening storage
StorageEvents.OnStorageOpening += (args) =>
{
args.Storage.SyncCustomNameToDisplayName();
};
Remarks
This event is useful for syncing custom names (set via clipboard) to the display name. The base game's StorageMenu uses StorageEntityName for display, but custom names are stored separately in Configuration.Name. Subscribe to this event and call SyncCustomNameToDisplayName() to ensure custom names are shown.