Class LimbProfile
- Namespace
- S1MAPI.ProceduralMesh.Generators.Organic
- Assembly
- S1MAPI_Mono.dll
Defines the shape profile for an articulated limb (leg, arm, tail, etc.). Reference implementation for organic shapes with joints.
public class LimbProfile
- Inheritance
-
LimbProfile
- Inherited Members
Remarks
This is a reference implementation provided as an example. For custom organic shapes, inherit from OrganicShapeGenerator and implement your own generation logic.
Constructors
LimbProfile(Vector3[], float[], float[]?, int)
Create a custom limb profile
public LimbProfile(Vector3[] jointPositions, float[] jointRadii, float[]? forwardPush = null, int segments = 12)
Parameters
Properties
ForwardPush
Forward push amount at each joint (for knee/elbow bending)
public float[] ForwardPush { get; set; }
Property Value
- float[]
JointPositions
Joint positions along the limb (from top to bottom)
public Vector3[] JointPositions { get; set; }
Property Value
- Vector3[]
JointRadii
Radius at each joint
public float[] JointRadii { get; set; }
Property Value
- float[]
Segments
Number of radial segments per ring (default 12)
public int Segments { get; set; }
Property Value
Methods
DefaultDogLeg(float, float)
Default dog leg profile with knee and ankle articulation
public static LimbProfile DefaultDogLeg(float height, float topRadius)
Parameters
Returns
SimpleCylinder(float, float)
Simple cylindrical limb (no articulation)
public static LimbProfile SimpleCylinder(float height, float radius)
Parameters
Returns
Tapered(float, float, float)
Tapered limb (wider at top, narrower at bottom)
public static LimbProfile Tapered(float height, float topRadius, float bottomRadius)