Class QualityItemDefinitionBuilder
Builder for composing quality item definitions at runtime. Use fluent methods to configure item properties before calling Build()
[Obsolete("Use S1API.Items.Quality.QualityItemDefinitionBuilder instead")]
public sealed class QualityItemDefinitionBuilder
- Inheritance
-
QualityItemDefinitionBuilder
- Inherited Members
- Extension Methods
Methods
Build()
Builds the item definition, registers it with the game's registry, and returns a wrapper.
public QualityItemDefinition Build()
Returns
- QualityItemDefinition
A wrapper around the created storable item definition.
WithBasicInfo(string, string, string, ItemCategory)
Sets the basic information for the item.
public QualityItemDefinitionBuilder WithBasicInfo(string id, string name, string description, ItemCategory category)
Parameters
idstringUnique identifier for the item (e.g., "my_custom_item").
namestringDisplay name shown in UI.
descriptionstringItem description shown in tooltips.
categoryItemCategoryItem category for inventory organization.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithDefaultQuality(Quality)
Assigns a default quality for this definition.
public QualityItemDefinitionBuilder WithDefaultQuality(Quality quality)
Parameters
qualityQualityThe default quality to assign to items of this definition.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithDemoAvailability(bool)
Sets whether this item is available in the demo version of the game.
public QualityItemDefinitionBuilder WithDemoAvailability(bool available)
Parameters
availableboolTrue if available in demo, false otherwise.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithEquippable(Equippable)
Attaches an equippable component to this item, allowing it to be equipped by the player.
public QualityItemDefinitionBuilder WithEquippable(Equippable equippable)
Parameters
equippableEquippableThe equippable wrapper to attach.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithIcon(Sprite)
Sets the icon sprite displayed for this item in UI.
public QualityItemDefinitionBuilder WithIcon(Sprite icon)
Parameters
iconSpriteThe sprite to use as the item icon.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithLegalStatus(LegalStatus)
Sets the legal status of the item.
public QualityItemDefinitionBuilder WithLegalStatus(LegalStatus status)
Parameters
statusLegalStatusWhether the item is legal or illegal.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithPricing(float, float)
Configures the economic properties of the item.
public QualityItemDefinitionBuilder WithPricing(float basePurchasePrice, float resellMultiplier = 0.5)
Parameters
basePurchasePricefloatBase price when buying from shops.
resellMultiplierfloatFraction of purchase price recovered when selling (0.0 to 1.0).
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithRequiredRank(FullRank?)
Assigns a level requirement for purchasing this item in shops.
public QualityItemDefinitionBuilder WithRequiredRank(FullRank? rank)
Parameters
rankFullRank?The required rank to purchase this item, or null to remove level requirement.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithStackLimit(int)
Sets the maximum stack size for this item.
public QualityItemDefinitionBuilder WithStackLimit(int limit)
Parameters
limitintMaximum quantity per inventory slot (1-999).
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithStationItem(GameObject)
Assigns a StationItem prefab to this item definition so it can be used as a station/minigame ingredient (e.g., Chemistry Station).
public QualityItemDefinitionBuilder WithStationItem(GameObject stationItemPrefab)
Parameters
stationItemPrefabGameObjectA prefab GameObject that has a StationItem component.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
Remarks
S1API clones and caches the prefab under a hidden DontDestroyOnLoad root by default.
This avoids mutating shared prefabs and helps keep the reference stable across scene loads.
Exceptions
- ArgumentNullException
Thrown if
stationItemPrefabis null.- ArgumentException
Thrown if
stationItemPrefabdoes not have a StationItem component.
WithStoredItem(GameObject)
Assigns a custom StoredItem prefab for this definition.
public QualityItemDefinitionBuilder WithStoredItem(GameObject storedItemPrefab)
Parameters
storedItemPrefabGameObjectPrefab containing a StoredItem component.
Returns
- QualityItemDefinitionBuilder
The builder instance for fluent chaining.
WithoutStationItem()
Clears the StationItem reference for this definition.
public QualityItemDefinitionBuilder WithoutStationItem()