Enum PursuitLevel
Represents the intensity level of a police pursuit. Higher levels indicate more aggressive police response.
public enum PursuitLevel
- Extension Methods
Fields
Arresting = 2Police are attempting to arrest the player. Officers will attempt non-lethal takedown. Search time: 25 seconds after losing sight. Escalates to NonLethal after 25 seconds if player remains visible.
Investigating = 1Police are investigating the player's location. Officers will search for the player but won't use force. Search time: 60 seconds after losing sight.
Lethal = 4Police are authorized to use lethal force. Maximum pursuit intensity - officers will shoot on sight. Search time: 40 seconds after losing sight. Does not escalate further.
NonLethal = 3Police are authorized to use non-lethal force (tasers, batons). Officers will be more aggressive in pursuit. Search time: 30 seconds after losing sight. Escalates to Lethal after 120 seconds if player remains visible.
None = 0No active pursuit. Player is not wanted.