Codex & Claude Code · Blender 5.2
Your Blender agent. In the tools you already use.
A free, open-source Blender AI plugin. Use the agent you already work with, build locally, and keep the editable .blend file and Python source. Codex and Claude Code installers available.
$ codex plugin marketplace add ifBars/blender-agent-studio
$ codex plugin add blender-agent-studio@blender-agent-studio$ claude plugin marketplace add ifBars/blender-agent-studio
$ claude plugin install blender-agent-studio@blender-agent-studioModel from Python
Props, environments, characters, and Geometry Nodes, built by a script you can rerun.
Check before delivery
Inspect geometry, reopen exports in a fresh Blender process, and review six fixed views.
Match a reference
Overlay projected geometry on a reference image and measure silhouette coverage.
Animate and simulate
Rigs, mechanical motion, cloth, smoke, and fluids, reviewed at critical frames.
Render your scene
Render through your own cameras and lights with bounded samples and time.
Source assets
CC0 textures and HDRIs from Poly Haven, plus Mixamo and Pixabay browser handoffs.
Start with an example
Browse the interactive gallery before installing. It includes props, mechanical assemblies, and furnished scenes, with results from both Codex and Claude Code. Each pair shows the same task and model with and without the plugin; the reports retain failed checks and mixed visual reviews.
The reading room above is one selected Sonnet 5.5 result. Its HD preview uses the saved scene's authored camera and lighting. It shows what one run produced, not an average-quality claim.
The plugin is MIT licensed. Use it with your Codex or Claude Code account and local Blender installation.
Its workflows use portable skill files and local tools. Codex and Claude Code have bundled installers today; bring your agent explains what another host needs and where compatibility still needs testing.
What you get back
Every build leaves you with files you can open, rerun, and change:
- A
.blendfile, the editable result. - The Python source that built it, so you or the agent can regenerate and revise the scene.
- Evidence renders from a hero angle and five fixed views, which the agent reviews before delivery.
- A
.glbexport when you ask for one, checked by reopening it in a fresh Blender process.
How a request flows
- You describe the subject and anything that matters, such as style, dimensions, or intended use.
- The agent loads the relevant skills and turns the brief into a short contract: parts, proportions, finish, and deliverables.
- Blender runs locally in the background. The agent reviews a graybox before spending time on materials and detail.
- Before delivery, it checks geometry, exports, and rendered views, then repairs what fails.
How it works covers each stage.
Note
Automated checks are gates, not taste. Review the result yourself, particularly its shape, materials, animation, and exports. The results page shows where the plugin helped and where it didn't.